I have the sim and I think it needs some moddingA simpler way to go to periscope esm radar depth and speed and depth controls like sh4 would be a god send.. A tag already exists with the provided branch name. Contribute to archer884/ColdWatersEnhanced development by creating an account on GitHub. So yes, there are some areas for improvement but this game is good enough as it is to minimize nit-picking plus the developers have pledged to continue with improvements to this game (first patch could be the weekend of this review) and they are noted for follow-through. Although the maneuver may be a little scary when you first attempt it (the torpedo passes within a few yards of the sub and would probably magnetically detonate in real life), it works. Crush depth - depth where the sub will take structural damage and probably be destroyed by water pressure. SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 Mk37 - basic homing torpedo, used in 1968 campaign. I mean I can slowly number these items out, but it would become wonderful to have a brief description on each weapon's capabilities, their rates of speed, their runs, etc. I'm new to the game, but I've read over the entire shift-F1 manual and the entire PDF manual, and I can't find a list of the different weapons types anywhere. Some may have towed sonar tails, essentially a cable with hydrophone sensors dragged behind the sub (or ship). All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Cold Waters - Sonar: Making it Simple I served in the military in the 1980's and still fondly remember the heady days of Microprose and computer games that had exhaustive manuals. Each campaign provides the player with the correct weapons and ships for that era and the AI tactics are adjusted based on historical research to make the enemy act properly with the tech he had for that time period. A good tactic is to fire a torpedo from the opposite side of layer and have it change depth only after activation. I've found that when dodging torpedoes, changing the direction of your boat very rapidly and severely is key. This item will only be visible to you, admins, and anyone marked as a creator. Can be shot down by anti-air or CIWS defenses on target. 19. Cold Water: Manual de Operaciones in Espanol: A continuacin dejo una traduccin libre realizada por mi, del Manual de Operaciones de "Cold Waters" para todos los capitanes que no leen ingls.. Elite level in the difficulty options has no auto . Middle answer that is the basics that if you are (or near) cavitating it is easier to make knuckles as both are about the formation of bubbles. All rights reserved. About five minutes of reading through the steam page and discussions would have revealed that. Cold Waters Weapons Guide Map For cold air, though, the temperature to reap benefits is lower than for water and probably begins around 15 C (60 F). Tomahawk Anti-Ship Missile or TASM - long range anti-ship cruise missile with large warhead. Dangerous Waters came out in.. 2005? Target motion analysis, TMA - method to determine target's distance and course from passive sonar readings over time. Your encounters are dynamic; you will learn what you face when you make contact. [SPOILERS] Quest choices, full list, all factions Elder Scrolls Online Jun 05, 2017 Cold Waters This page is a stub: it lacks content and/or basic article components. Cold Waters Weapons Guide. CZ may allow a vessel hear various other resources of audio that are too much for immediate contact.
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cold waters weapons guide